![]() Probably the best way to avoid this is to make this more open ended second half of the game open enough that most of their time will be spent in new story events rather than spamming through linear ones in between the more open ended ones. Extra points if you let the players the option to skip, say, the gym training and other petty events so they can essentially jump into update v9+ content without using an outside save and while retaining full control over future story branches.Īlso worth mentioning is that if you make the story half linear and half open ended at this point, players will find themselves spam clicking and Ctrl-ing through linear events and in between different rooms, just so they can get to the critical choices that actually branch the story. Even better, allow players to have an integrated in-game "advanced start" option which starts the game right after the cage is taken off. All I'm asking is to please, please, do not make it so that players have to replay half of the game before they get to the bit where their choices will suddenly start mattering. Whichever one you choose it'll be fine if you think it'll work. Linear until the penis size choice, which has little to no story impact but it's the start of the "second half" of the game where the player is now free to go into any of the different paths the story might take Linear until the penis size choice, which forces you down one of the three paths no matter what you do afterĢ. ![]() ![]() I can see the game becoming either of these:ġ. Thus making it so that players only have to go back to the penis unlocking scene if they want to try a different playthrough. So either the penis size choice will lock (haha) the player into a specific path, or if you'd prefer to let players have any penis size/story path combo (please), to make this choice the first "branching" one. Given how tedious would it be to replay the game from the start before going into each route (dom, switch, sub), you might want to make it so that the game jumps from linear into multiple open branches of gameplay (likely by this or the next update).
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